This is the short version. We’re turning years of sketches, stories, comics, and unfinished attempts into something playable. We love these characters and this world, and we want to share it beyond our own notebooks.
Inspiring your creative journey
The pillars we’re holding onto
Combat built around decisions
Earthy has a compact moveset, but the fights ask you to read enemies, manage space, and choose the right moment to strike, evade, or use an ally skill.
Allies define your strategy
Each rescued ally unlocks a unique ability that shapes your approach to combat. Choosing your active companion sets your strategy for the run.
Exploration with a purpose
Naturalia is a diverse world of biomes, creatures, and corrupted zones. You explore to understand what’s happening, clear threats, and bring the world back piece by piece.
Growth through iteration
The game is designed around learning. You return to camp, adjust your companion choice, improve synergies, and push deeper with a better plan and stronger tools.
I’m not here to be perfect. I’m here to do the work.
Earthy
Earthy: The Hero
Our Road from Prototype to Playable Slice
1
From Idea to First Demo
We took the core loop—explore, fight, rescue, return to camp—and turned it into a small playable slice to prove the game works.
Finding the Look
We’re defining the visual finish: low-poly forms, strong lighting, and a clear contrast between natural beauty and corruption.
2
3
Sharper Mechanics, Smarter Fights
We’re tuning combat and ally abilities so encounters reward timing, positioning, and good companion choices.
World Building, One Zone at a Time
We’re improving the level flow, enemy variety, and environmental storytelling so each area feels distinct and worth saving.